Crafting & building system, however building system will get changed.Static world loot, certain items are at fixed locations.Dynamic world loot, dynamic item spawn points, which contain items based on loot table, so every gameplay would be different.Hunger & Thirst system, Running consumes more thirst than walking.AI dynamic spawning, AI(s) will spawn at certain area.AI which acts based on sound, sight or another AI commands.AI static spawning, Fixed AI will spawn at fixed location.AI spawn events, AI spawn is triggered by user activity (may require optimization).AI damage system based on collision body part, meaning if you get hit in the head vs in the body, cause different damage.AI attack priorities vary depending on AI. Roamer would prioritize first Player and then Wall building type. Will the game be priced differently during and after Early Access? When runner would prioritize first Player and then Pillar building typeĪnd Terrene(tanks) would prioritize all building parts first, then player. If possible through Steam store systems, first DLC would be free for every one who supported game during Early Access.” “Price will not change, when game is released. “Discord & Steam community hub direct feedback and daily dev log at discord.” How are you planning on involving the Community in your development process? #RUN 8 V2 AI SPAWN POINTS FREE# #RUN 8 V2 AI SPAWN POINTS FULL VERSION#.
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